Topology
This week was a really busy week for me, a load of work and
lots of improvements to make. I took a slight break from off the map
project and I’m back to making improvements in my previous project the
dichotomy character. After a review from my tutors about my whole year worth of
work I was advised to improve certain parts and re-submit my work.
Before and After |
Example of a correct face topology, I have based my model of this example |
The second problem was that some of the parts of the body such as ears were not attached to the face as they have been created separately. Also it was pointed out to me that they were too detailed for such as small part of the model and I was told to spread the tris equally depending on how visible is this certain element to a player. So when I was finished modelling the face I have extruded and modeled the ears from the head so that the character looks more natural.
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