Off The Map
This week’s priority was to unwrapping all the assets also making sure that everything is textured on time and the scene looks up to a good standard.
Before I started unwrapping I had to ensure that all the assets are ready to be imported into the scene, so I had few assets still to model and most of them were assets that would be re-used to populate the scene such as trees, walls and foliage.
In the previous weeks I have modelled grass that was then allocated in the scene, however after it was placed the final appearance wasn't very impressive and the grass looked chunky and too big, I tried to make some changes however I couldn't get it to look the way I wanted so I decided to use planes instead of modelling the grass one by one which resulted in a better appearance and increased efficiency.
My last task was to organise the texture sheets, I decided to use four 1024, three 2048, one 512 and two 256. The most visible object to the player I have allocated in 2048 textures but also I have make sure that I use the texture fully and I placed other assets to make use of the space.