Friday, 6 February 2015

Container City- Evaluation

Week 18

Container City- Evaluation


Q. How did my abilities improved during the project life cycle?
I have picked up new skills as well as improving current ones along the way. I have learned to make and implement blueprints from scratch to perform basic tasks as i have shown by making a extractor fan spin. Along with creating blueprints my general comfort in building levels in Unreal Engine 4 has improved drastically.
During this project I had to make more than enough mood boards and concepted multiple photo bashed shops and bars, this gave me plenty of practice at designing level components and room layouts. this project also helped me to organise my texture sheets as well as improving my ability to make textures that look old and worn

Q. Any difficulties during the project?
The only problem I felt occurred was the synergy between team members, communication was an issue, but in the end problems were resolved and a good level was created.

Q. Was this project successful?
The task was completed to a good standard and most objectives were met however there were a lot of unpolished aspects that needed improvements and some stretch goals that could have been implemented.

Q. How would I approach the project next time?
If i was to approach this project again, I would go for a different environment as in my opinion as dusty barren landscapes are overused in dystopian settings. I would have picked a busier, more organic environment where rain or other weather effects even as basic as wind could be added and particle effects such as pollen or dust could be implemented to provide a much more immersive level.

Q. What needs more improvement?
There were a few improvements that could be made to the level, small things that stopped the level from reaching its potential as a concept. The sound feels like a last minute addition that could have done with a little more variety. Some of the textures needed a higher resolution and detail and the floor could have done with more variation as it repeated a little too obviously throughout the level. A few of the surfaces were quite flat as normal maps needed more depth and detail. The grass at the end of the level needed scaling down a little as it was too low density and resolution too low to be the height it was.

Friday, 30 January 2015

Container City (part 3)

Week 17

Container City (part 3)

This week I have undertaken another task of modelling and texturing additional  assets for the level. I have used images I have gathered from Pinterest and other sources as a reference to help me model. For these assets I didn't have a specific tri budget so I tried my best to keep object as a simple geometry.
Lastly I was left with texturing. I have used 512x512 texture sheets.
Creating a blueprint was my last task for this week, I had no idea where to start but after a few tutorials I was quickly picking up the skills I needed to understand how blueprints work and how they can be used to add cool features to a level. I made a blueprint to make a extractor fan spin, adding a little immersion to an otherwise static level.

And here are some beauty shots from the level
















Friday, 23 January 2015

Container City (part 2)


Week 16

Container City (part 2)

This week I have decided to undertake a task that I thought will give me a challenge, something I haven't had much experience in and concepting and a bar/restaurant sounded like an interesting job. To kick things off, I constructed a mood board by gathering images of different abandoned shipping containers and even stills from a game I used to play called Deponia, a point and click adventure game set in a makeshift and thrown together, dystopian environment.


To begin with I decided to use some painting and photobashing techniques to quickly generate some concepts. I found an image of a 3/4 view shipping container and by using other images and some paintovers I produced rough ideas to start with.
As a group we have chosen one that we really like to be further developed. To make the concept more unique I have worked on the silhouette to bring out interesting shapes by adding objects like gas tank, satellite dishes, wooden pallets and more.
At the end I came up with the final idea that was ready to be modelled.
After the concept was ready I was finally ready to model my bar, because we have been provided with a simple model of a shipping container all I had to do was use that and build additional assets around it. To keep myself organised I have set a budget of 11,000 tris for the entire model.
The next task was to texture I have used 1024x1024 texture sheet. The most important part of texturing was to keep it realistic so I have used real life images and textures in order to make the assets look Worn-out, dusty/dirty and rusty.

Monday, 12 January 2015

Container City (part 1)

Week 15

Container City (part 1)


A new year and a new project, this time it was a group project where the objective was to build a city using shipping containers as the main building blocks. As a group we had to decide between a Science Fiction or Dystopian city we went with a Dystopian city. I put forward the idea of a forest environment which the rest of the group liked, so I constructed a mood board for the scene. I then went on to construct a rough city using whiteboxing techniques


Mood board

Quick block out 

I was very excited to start building this setting not only because we could have pushed the technical side and use this project to learn a bit more about Unreal engine 4 and blueprints as well as be challenging to create busy environment with foliage, sound effects, particle effects, water effects and fog. Unfortunately the group wanted to go in a different direction and settled on a marble quarry environment instead of a forest.



Friday, 19 December 2014

Evaluation - Character Dichotomy Project (part 5)

Week 10

Evaluation -Character Dichotomy Project (part 5)

Q. How did my abilities improved during the project lifecycle?
  • Improved texturing
  • Gained familiarity with UE4
  • Produced quicker and more interesting 3d models
  • Higher quality concepts

Q. Any difficulties during the project?

The design and creation phases of the project was pushed back due to extension of concepting process.

Q. Was this project successful?

Based on the model, textures and maps, the project was successful, however, if I had I not been delayed at the beginning of the project, I would have liked to rig and completed other stretch goals.

Q. How would I approach the project next time?


I would try to push the designs further and work more with the silhouettes to create more unique designs. I would also try to paint fabric textures to add more realism to the character.









Sunday, 14 December 2014

Character Dichotomy Project (part 4)

Week 9

Character Dichotomy Project (part 4)


The project is almost over the last task was to import the model to Unreal Engine 4 and here are few renders of my final character.


Wednesday, 3 December 2014

Character Dichotomy Project (part 3)

Week 8
Character Dichotomy Project (part 3)

This week I was ready to model one of the characters, I decided to model the elf as I thought modelling and texturing this character will be challenging and exciting.

modeling my character...

The final albedo map