Sunday, 9 November 2014

Evaluation- Sentry Gun Project

Week 5

Evaluation- Sentry Gun Project


Q. What went well?

I think designing the turret was pretty tricky because I didn't take in count the budget that I was given for modelling. However, it’s safe to say that concepting went well and overall I’m very happy with the design, nevertheless I struggled with it at the beginning, but at the end I got it right. Furthermore, modeling was very fun, easy and quick which I enjoyed the most during the entire process.

Q. What needs more improvement?

In this project I could point out several things that could have been done a bit better and one of them would be texture maps, I am not very happy with how it came out at the end. I think some of the textures need a bit more details, especially the brass texture that's applied to the entire body as it's the first thing you notice on the turret, I think it would help, to research a bit more into texturing metals as well as to add some additional dirt and rust to the model to give a bit more character and realism to the turret. At the moment it looks a bit too shiny and instead of old rusty steam punk looking turret, it looks like it was made from gold.
I also think the turret would benefit from additional features on the texture such as nails or perhaps a ventilator that would just give a nice realistic feel to it, following by some improvements on the high map which would just emphasize the look of the entire model.

Q. What did I learn?

I think this project was a good way for me to practice texturing metals, moreover I am more familiar with importing and generally using the Unreal Engine.

Q. How would I approach the project next time?

If I was to do this project again, I would keep in mind the entire budget before creating any complicated designs, which then this would give me more time to improve the final appearance.











Friday, 7 November 2014

Sentry gun project- (Part 2)

Week 5

Sentry gun project

Previously I have created quick silhouettes and this week I have used those to develop more detailed ideas I haven't spent too long doing this as I thought the idea I came up with was pretty strong.


I have then created a drawing of the final idea and I finally produced my first concept which I modelled and half way through, I realised I was already over the tris limit, so I was forced to create more simplified design.

Final Design 






Monday, 3 November 2014

Sentry gun project (Part 1)

Week 4 

Sentry gun project

As soon as the film room project finished, I was introduced to a new project which was the sentry gun. In this project I was asked to concept the sentry gun the aim was to create a 3d model that will be then placed in pre-designed setting.

The Turret must:

·         Track the player
·         Rotate
·         Spawn particle effect and eject shell
·         Fire

The idea for my sentry gun was to create a steam punk like turret a bit of wear and tear here and there, perhaps create additional setting with moss and long grass to place the turret in. I started constructing quick mood boards to help me perhaps sketch some ideas or just use those images to photo-bash a quick silhouette.  
Mood board



 Then I started to create quick silhouettes using the mood board above and from there I developed more and more concepts. I have mainly used photo-bashing and just getting some details with few brush strokes.

Concepts
























Thursday, 30 October 2014

Film Room Project (Part 3)

Week 4Film Room- Reflection 

My model of the TV

So what went well, what didn't, what did I learn, how would I approach it next time?


Model of picture frames, a plant and a radio 
During the process there were quite a few things that didn't go as we have planned, e.g. we have picked a very detailed room and we have spent a lot of time on doing other things that were not as important and we were left with very little time to model and texture all the object so we ended up not completing the entire room. Also each one of us was given a lot of assets to model and texture which was just impossible to do in that amount of time.


However, not everything went downhill, 
we have managed to model all the assets and put them into a perspective scene and present it, also this experience gave us a chance to see how time management and organisation is important in practice.


Finally, if I was to do this project again we would definitely have another person in our group to help us split the work equally, we would also start doing everything much earlier and we would organise our time a bit better.We would also test all the texture if they look correct before putting them into the final scene. 

Final Render





Wednesday, 22 October 2014

Film Room project- (Part 2)

Week 3

Film Room project

This week we have mainly created concepts and orthographic drawings to help us with modelling. After we have created all the assets we have then organised the texture sheets so that we are aware exactly as to how many we should use and and how big. Overall it was a difficult week for me and my group, I found that texturing the assets have taken more time than I have expected and as a personal note I should give myself more time for texturing next time also we haven't finished texturing all the assets in the scene however we have managed to finish on time and make the scene look to a point that is presentable.
Concepts & Orthographic drawings  



Sunday, 12 October 2014

Film Room Project (Part 1)

Week 2

Film Room Project


This weeks project was to recreate a specific scene from a film of our choice in 3D. This project will last for another two or three weeks and I must say after a lot of confusion between groups and the assignment, we finally got around it and i have to say it is pretty fun. So far each person in my group had created a mood board with different scenes that we found interesting in terms of lighting, composition and interior design.


Mood Board

At the end we have decided to pick a scene from a film called 'Pulp Fiction'.

We have decided that this scene look fairly simple to model (as we have budget to keep in mind) and overall the lighting gave an interesting, colorful and welcoming feel to the entire scene. 
The Final Scene


Asset Swap

Week 1

Asset Swap


Finally, new academic year has officially started which brings exciting but at the same time challenging experiences. 
So...where do I begin? This year will be mostly all about working in teams (its actually more fun than I expected), as also about using the unreal engine 4 for all our projects (another thing I need to look into). Last week we have been set a small group project which involved concepting, modeling, unwrapping, texturing, and placing all the assets to a pre-made scene.
My final asset




I think the project was set for us to get to know the unreal engine 4 a bit more as we all started by concepting a different asset (in my case it was a barrel) and the idea was to pass the asset to a different person so that everyone gets 
a go at a different stage of making , however because I have joined the group late I was given one object to do all on my own without passing it on and to be honest I think it all worked out in my favor as I knew exactly what to do and I could organise my time more efficiently.

The Final Render