Saturday 26 April 2014

Personal enquiry

Why do people not finish games anymore?

Lately I found myself not really wanting to play any games as much as I used to when I was younger. For a while it really bugged me as I could not find an answer to the question: Why do I keep starting a game and never get to finish it? Is it because they are not interesting enough? Are there too many games in my library? Maybe I'm getting too old for games? In search of the answer I used both my brain and the internet and I came up with some reasons as to why not only me but the gamers in general don’t finish games any more.

One of the main reasons as to why most gamers do not finish games is most probably because people find less time to enjoy themselves nowadays due to their grown busy lifestyle they had to adopt as they stepped in the reality of life. From my own experience I have noticed that as I have aged I adapted more responsibilities not only in school, and at the moment in university but also in my free time. Time and time again I found to have less and less time to relax and just simply enjoy the game, and I do believe that nowadays there are more people facing the same problem. Also as we became older games stopped being a once in a year Christmas present but become more accessible due to us paying for ourselves and it is no longer something special but something regular.

Another possible problem is that more and more games require a lot of hours to be fully completed e.g. Skyrim or Monster Hunter series which to complete, it takes 200-300 hours each. While they are very good games we have to bear in mind that to sacrifice that kind of time on a game, we need to have this time in the first place which many people don’t have, when they work the whole day, five days a week. If on average an adult gamer has 5-6 hours to spare weekly, he either will not want to commit himself to the game that he knows is that long or he will try and complete it, but when he realizes that it will take him a long time to progress, he simply gives up on it and looks for a different experience, which, with the amount of different companies trying to get gamers attention is not a hard process which brings me to my next point.

When looking at how video gaming industry has changed, it is obvious that indie gaming is becoming larger by the day and that inevitably means that gamers are being constantly showered with new releases. In many cases gamers end up with libraries flooded with games which they will never play or they won’t even know they had in the first place. From my own experience I know that having a lot of games at your disposal provides, in theory more entertainment because of variety, but in practice unfortunately means that I often can't focus on one game and finish it before starting a next one. Apparently I am not the only one suffering from this problem as CNN report from 2011 states that 90% of gamers do not finish their games.

Also another matter that can easily discourage us from completing the game fully, can be artificially lengthening game play that can be spotted in open world games (pointless bonus collectibles to collect) which can lead to repetition because of the nature of your usual side quest (Do this, Kill this, Go from A to B ZZZzzz...) .Because of those cheap tricks to feel like we are getting more value for our money we tend to get carried away (if you are a completionist like me) easily and most of the time we frequently end up not finishing the story as we simply get bored of games like Fallout 3, New Vegas or Assassin Creed games where we can just feel overwhelmed with the content. Grinding is also frequently used as game play stretcher and can mostly found in RPG games like Final Fantasy which, after a long period of time changes our experience of the game from pleasant and exciting to tedious and eventually frustrating.

The majority of games, now and before have bugs where it will be a game breaking glitches or sometimes the ones that makes us laugh for example when I first played Final Fantasy X on PS2 back in the day, a terrible glitch in the game caused my save file to be corrupted which as you can imagine rendered all of my 24 hours of gameplay useless and in effect I never really wanted to do it again and finish it. Also while that experience has ruined one game for me for a long time, there are more known and frequent glitches out there, arguably the most famous one being the cannon room glitch. This one can be found in The Legend of Zelda: Twilight Princess this glitch happens when you enter the cannon room and you save you progress then you turn off the game completely and you try to turn it back on, after this you are forced to go back to your other save if you have any or else you will have to start the game again.

In conclusion, what makes us not finish games anymore? Is it us or is it the industry? Looking at the reasons I've given above I would say that it is both. While we are constantly flooded with new titles and distracted from our current endeavors at the end of the day, we are the ones that buy the games, we are the ones that dedicate our self to complete a 100+ hours long game and we are the ones that fall into the same trap over and over. What's the solution you ask? Maybe shorter games, or maybe we should just stop, take a deep breath, relax and enjoy games like we used to 10-20 years ago.

References:
http://www.gamefront.com/why-dont-gamers-finish-games/
http://edition.cnn.com/2011/TECH/gaming.gadgets/08/17/finishing.videogames.snow/
http://www.1up.com/features/gonna-finish?pager.offset=0

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