Week
10
Evaluation
-Character Dichotomy Project (part 5)
Q.
How did my abilities improved during the project lifecycle?
- Improved texturing
- Gained familiarity with UE4
- Produced quicker and more interesting 3d models
- Higher quality concepts
Q.
Any difficulties during the project?
The
design and creation phases of the project was pushed back due to
extension of concepting process.
Q.
Was this project successful?
Based
on the model, textures and maps, the project was successful, however,
if I had I not been delayed at the beginning of the project, I would
have liked to rig and completed other stretch goals.
Q.
How would I approach the project next time?
I
would try to push the designs further and work more with the
silhouettes to create more unique designs. I would also try to paint
fabric textures to add more realism to the character.